Thursday 31 May 2012

Interesting Stuff

 Alright, so two crazy things happened today that I am really excited about and wanted to tell you all! First, I woke up this morning, grabbed my phone, started checking the new subscriptions I got, and what I discovered was that I one of my videos was featured on an awesome channel I just love - Vsauce2.

 
*my video is featured at 3:57*

 Then, I went on my Twitter and got this lovely message -

ryan_connolly Ryan Connolly
@EdgarKazak
 Excellent job man. You have a great way of expressing yourself. I'm honored to be mentioned in your video! Well done.

 It wouldn't be the biggest deal, if Ryan Connolly didn't just happen to be one of the practitioners I was talking about in my Visual Essay! 

*of course it happened after I have sent him my video with a slight hope he might see it,
but he did, I'm really happy, and that, again, made me believe more into the net and its open media*

 Well, that is it. Thanks guys)
Ed

Friday 11 May 2012

Virtual Environments - a huge post for a my huge Secret Lair



Looking back at the three projects by the end of DP2, I have to admit, that, probably, Virtual Environments one was the most enjoyable in both execution and result. And that is fairly strange, considering my next years’ chosen pathway, which is Moving Image.

The whole thing started a while back, when, at the beginning of the module, we were introduced to the goal we will have to achieve in each pathway. Knowing the briefs instantly made me think about what I wanted to make for all three of them. Of course that did not last long, as we dived into our current projects. However Virtual Environments never left my mind completely, as I expected it to be the biggest challenge, because everything there was completely new to me. I started picking up influences from the world around me and by the time it was time to crack on working, I realized, that the picture was already there, all I had to do is give it a shape.

The first unnoticeable influence came from my gaming experience earlier this year as I was playing the newest “Assassin’s Creed” game. The hero of that game, a stealthy assassin, was a very appealing figure, not only because I followed his life through all his installments, but also because of his character and how well developed he really was. From that moment I knew that my Superhero would not be an all powerful being, but a stealthy freedom fighter, who’s only superpowers would be his will to survive and his irresistible charisma. Little did I know that his made up personality would grow into a story with a fully developed past and a complicated, but intriguing future.

Other things kept building up and soon a side project I have been making for my girlfriend turned to one of the main focuses in my Virtual Environment. The “sort of” London Underground train I was building for her (yes, maybe building a train from scratch for my first 3D model was a bit too ambitious, but the result turned out to be pretty nice, so I guess that was a good call) got me into thinking about the place I wanted my hero to be in. An abandoned underground station came to mind as a great place for a stealthy character running from someone to hide. I started researching the usual layout of service rooms that appear in an ordinary underground, and it turned out that most of the service constructions underground consist of 1 big room with whatever in it. This posed a challenge, as our brief stated that we needed to create 4 rooms and to connect them in some way. To keep things realistic, I tried working my way around one available room and the idea of separating it with lights into, at least, 4 different sections struck me. It felt like a goldmine, and after some experiments I stuck with it. Creating environments in those sections caused quite a mix of emotions. I was building an average hideout with some over the top things, like 5 big widescreen monitors, as every superhero should have, but it all felt very basic and uninteresting, even thought I was very happy with the models themselves. I started adding things like books and ashtrays to populate the area when the whole image slid into place. Somehow, through these manipulations, my hero started to develop his deeper personality. He became a smoker, thus rendering him a stressed out person under a lot of pressure. I highlighted that by turning one of the ashtrays upside down and adding a shattered texture to one of the monitors, as if he threw it into the screen. Taking to the account the characters position, his environment and his looks (I was working on them too, that is how his armor and weapons got to the middle of the lair in the first place. No guns, just swords) I added specific books to his place of study. They were all strictly revolutionary or historical. That is how the background of the story slowly formed.

Speaking of a story, the last page to it was added through the characters appearance. His back was covered in glowing tubes shaped as a double-sided letter “Q”. At first it was just a decorative element, but as I started thinking about its practical use, I realized it had a huge potential. It evolved into a logo and I placed it around the environment as if stating that this was the official place of some organization, adding a huge chunk to the story, which now looked like this:

“In the future (in our future, for the character it is past) information is a “weapon” which, by the people in power, is considered too dangerous. The once mighty World Wide Web is gone, schools are being monitored and censored, knowledge flow is reduced to minimum and learning anything beyond your assigned duties is considered a highest offence and is punishable by death. Whole nations were drawn into slavery, and those who escaped that fate are either dead or brainwashed by the “flow”. Centuries have past in this state and there is less hope with every year.”
The “flow” is the liquid that passes through our hero’s body armor and weapons, and was created a few hundred years ago by the company that used this symbol as its logo.

The “flow” is an information storage device of a very high capacity. It also can transfer information with incredible speeds, using liquids molecules. When this system was invented it opened new possibilities. It could almost make people “smarter” by increasing the storage capacity and the process speed of their brain. It could also transfer commands to computers in objects with astonishing speed, reducing reaction times, even in the melee weapons, practically uniting the weapon and its user. This potential seemed either too dangerous or too revolutionary to not to seize it. It fell into powerful and greedy hands. The device was used to “brainwash” people into submission, basically replacing their memories with the ones that have been created by the new masters, overflowing the victims brain, until it cannot tell the difference between his own memories and someone else’s. With this overflow of knowledge in certain levels of hierarchy, the information flow to the whole planet was stopped, basically putting people to slaves. The people of the organization that was responsible for the “flow” were traced down and killed. Some of them escaped this fate and established bunkers where they hid knowledge and the “flow” for future generations to find. It seems that our hero found just that.

This was a huge idea, and I tried to place every single hint right where it belonged to make this at least somewhat noticeable. As my tutors told me at the end of my presentation – I succeeded. I think the whole project was a big success, well, for me. I loved every single bit of it, and even though sometimes I felt like I was going to break down, I came out empowered.

The video is at the top of the page and if you have already watched it you can run through it again and try to spot all the hints that were there for you.

Thank you and enjoy.

Ed.









Thursday 10 May 2012

Long Live Interactive


 It was a while since the interactive project was finished and I have been up doing all sorts of other things, from laying round reading books to working my sweat out on the 3D environments project, and now, when I have a my mind off those things I turn my head back to my interactive project and some unfinished business we still have left. The next sentences are going to put a start to my DP2 Interactive self evaluation.
 The project in whole began and carried on very slowly, as if there was all the time in the world to make it. I really like the chilled out and sincere tutors we had on this module, they made me feel safe about my coding skills, which, if honestly, are next to nothing. 

 I tried to do my best to create my own custom layout and make the whole thing interesting, accessible and informative. I spent many days just figuring out the style I want everything to be in. At first, I had everything round up to the 80’s Miami style like the one you can see in “Starsky & Hutch” films, but soon the idea became obsolete, because, as my tutors suggested, it was too bright and old-fashioned, and it did not represent me the way I am. I wanted to disagree, but there was really no time for quarrel, and I did not start making the backgrounds or anything, so there really was nothing to lose. It had to go and I stuck with the modernistic “the less the better” approach. The only things that Miami has left was the neon tubes on my logo and a few flashy images. 
 When I finally go to the technical part of the website, I found myself in a weird situation, as I was almost completely unaware of how the Adobe Dreamweaver works and even with all the tutorials the things I had been planning to create were just too advanced. After a many days of struggling I had to give up another array of ideas I had in favor of something more basic but practical. I also had to scrap the code I wrote myself, as it had too many loose ends and was tough to navigate, so I took the template we were provided.
 It was a disaster for me. Almost all of my ideas were gone and I had less than a week to build the website. I realized that I spent too much time on “fighting the windmills”, never actually thinking that things might just go wrong at any moment. Luckily, with me I had enough ideas to last a few more websites, so I just jumped into it.
 A few sleepless nights just before the presentation and the website was done. I looked simple but attractive enough for me to feel respect for my work and the notion that I have actually done something that I like.
 Nothing in this project went smoothly for me and the presentation was not an exception. I dedicated all my time to making the website and the Project Book the best I could, and I completely neglected the presentation. That was a huge mistake on my part, and when I came to do my presentation, the tutors were nice enough to present my work through my project book. I made my best effort to presenting it that way and it would have gone well, if only the next thing did not happen. For an unknown reason the computers we showed our presentations on could not open the archive I had put my files into. Even when my friend sent me all the files a few time through the email the whole thing just did not work. I was devastated, but I did not stop me from submitting my work to the drop box on the same day, so at least that helped. 
 Either way, this project was a good lesson to me, as I know now that you just cannot leave important things hanging, and always have a backup for your projects, whatever you are doing. From that time I returned to this project only now, tweaked it a little bit, now I am ready to show you the final result. Here are the screenshots of my finished and slightly modified website, enjoy.









Cheers, Ed.