Tuesday 31 January 2012

DP2 film project - entry one - Pre-production




 It has been a few weeks since we were presented with the script on a film we were going to shoot and since then our group has done quite a lot of pre-production.
Without delay we started working on our project by assigning roles we wanted to have in the production of our short or the ones we thought suited some of the crew the best. And so, after a short discussion - our crew:


              (positions colored like this became needed and were established on the filming days)

Alex - Producer
Phagun - Producer Assistant, Director's assistant
Edgar (me) - Director, Actor
Kamil - Director of Photography
Nima - Sound & Audio
Kieran - Lighting, Actor
Jasmine & Jing - Costumes, Makeup, Props, Camera Assistant

  After we went on and started planing what is going to be done. All we knew was our own experience from DP1 and what we want to have as an end project.
 We met the following tuesday and the guys started trimming the scipt to the size and content we needed. Unfortunately I couldn't help them at first because I had to solve some personal problems. When I turned up a few hours later there already was a a draft or a storyboard and shots we wanted and a fairly trimmed script. With that done I went to the Student Unions office and got a Drama Societies heads contacts so that we could find actors for our film. Unfortunately, even though we did contact them, talked on the phone even, they did not reply to our email and ignored our calls further on. The good side is, that so far, this was the only downfall we had. Later that day we paid a visit to a location Jing proposed as our filming site. She made a whole arrangement for us to come and see the place her friend rented. And I must say it was a great place, but unfortunately we needed something a bit different, more of a house than an apartment. At that point we realised we want something home-like and more of a blank canvas so we could put more of whatever we wanted there rather than removing everything that could be in our way. We decided that everyone who thinks he knows a place that would suit the cause will post photographs of it on our facebook.com group that we started to communicate and share our ideas.

Storyboard draft by Nima Hedayati, day TWO:

 


Location suggestions, day TWO:
 








               

               

                  


  Day three, which was wednesday (must say, work went fast the first week), to me, was a great example of determination shown by my frew. On the day before we were thinking that probably we've made enough progress already and, since we were still having a film lecture on thursday, we could make a little break. However, to my surprise, there were not many refusals after I've put through a thought that we should, in fact, not wait and meet up on our free day and maybe go even further. And so, wednesday, we were all a Phaguns place. Trimming, timing the sript, contacting the drama society, finding most of our costumes, bookijg tye equipment - all that was done in that one day. With this progress we thought we are going to start shooting in a few days. But on Friday lectures are plans have been heavily changed.

Script changes, day THREE:




Costumes, day THREE:

      


 Friday was the day we knew that there were so many other "legal" things we had to do before we even start filming, such as: location visit and risk assesment on location, call sheets, storyboards and location release forms. By that point, just a week after we got the the assigment, we already have booked the equipment, planed a location visit and ect. The only thing we didn't have, and unfirtunately didn't have till the day of tge shoot itself. Everything else was there, but sinse we had so many documents to fill, the group decided to postpone the shooting till next weeks weekend, get everything signed, test the equipment and overall get everything right. The following next went a bit slower, with me developing a storyboard and cutting the script to scenes. Everyone was doing their research on their own and basically that was how the whole week went. With a little diversity as shooting days change (to Monday and Tuesday), and an exciting lighting tutorial on Fridays lecture. This is the first segment of the three-part coverage of our DP1 film project. Pre-production done, now - shooting...

 To be continued...
 Ed.

Thursday 26 January 2012

THRESHOLD CONCEPTS - interactivity

 Task1:
Write down all the elements you as a viewer need to enjoy a film?

  1. I enjoy a sense of thrill and emersiveness very much. 
  2. Unlike many other viewers I don't enjoy open endings. Conclusion is crucial for a good film to be good. I can cope with it being slightly open so that you could guess the ending of some back-story. It is something like a conclusive ending but still giving you a bit to think about.
  3. A character that I can relate to, or a believable one who could make me fell his emotions as my own.
  4. Visuals are a very powerful tool so I expect a good movie having great visual style. Not the CGI or stunts, but the artistic style of it: distinctive colors, props, etc.
  5. A story with twists and turns. Its hard to enjoy a story without a getting a thrill of whats going to happen next.
 Task2:
 Devise a plot that tries to introduce these elements through a series of scenes. Come up with 
four scenes minimum
 What storytelling techniques would you need to employ to get the sense of enjoyment if you can't 
determine how the user experiences the scenes?
 How much control do you retain? How much do you give away? 

                   One of my old ideas. The film would be based in the first years of 2000's somewhere in Mid. or Eastern Europe when many lives have just been ruined and some just established by recessions and constant change of governments. People knew a lot about the worlds  newest technologies but not many had them in their homes, so eye to eye interactions were the main method of communication. Sorry for saying this as if these parts of the Western World were in the dark ages at those times, but I just want you to imagine the grey-ish, brown-ish colors of the indoors and the bright green, blue and gold of the outdoors. Yet not in this first scene.
          
           Scene one is a slow-motion scene of a young man falling. All you see is him and the sky. His face is pale and there is no emotion whatsoever. The voice-over, which is his voice, explains a situation as highly depressing and quite bad. He invites us to look onto some moments of his life to explain the whole falling situation.
          Scene two is a prequel to scene one and shows him arguing with his single mom on very high tones and what it tells us that he is being oppressed with no good reason. She blames him with everything there is to blame.
            Scene three is him explaining something to his friend very persuasively, but the lad will not listen. There might be a back-plot to this story because you can shift the last two scene and the following one around, maybe making it all interactive, putting some explanations that are presented in a form of the first scene.
         Scene four would be of him and his girlfriend talking, trying to figure things out but it obviously doesn't work out and she leaves. Again, this can be turned into an interactive experience because all these people could be presented as his last resort, the last ones he could trust. The main thing is that however you change their place, there is no way you can affect the main plot, which is...
          Scene five is him making a conclusion of everything that we saw and basically ending his own life by falling to his death... But thats what the viewer thinks. He is not actually a pushed around emo kid. The next image we see is the water and a body that drops in it. We can see someone swimming to the sunlight and then we see him on the surface smiling. All those people are around him, in appropriate places of course (like his Mom and his girlfriend both with him in the lake all wearing clothes is a bit less believable.)
           Scene six is when he explains his views on the world. He says that (depending on what happened in the prequels) he is being forgiving or the people are forgiving him... blah blah, he understood the meaning of life. Something like that... Sunshine, love and credits.
           I do love happy endings. 

 As of directors control, this would be a movie a person creates for himself (if its interactive) but there surely would be a central path to always refer to.

 Thank you for reading this far, have a great day,
Cheers.
Ed.

P.s. Sorry for the layout, Bloggers' been buggy lately.




Thursday 19 January 2012

Narrative and Authenticity

  As most of the discussions, in which many participants are Doctors or Professors who speak their own "language", this one, for me, had little or no consensus.
 The talk went mostly about the authenticity and how can one achieve or measure it. The points were that narrators telling their stories often lie to make their story more attractive or suitable for the audience. Others called it adaptation to the situation, your surroundings in your present because you cannot fully relate to the experiences you had in the past, just because it is the past, and now the situation is different. One very interesting point stated that in religion, or how it was said, culture, repetition is a key element, thus repeating your story from time to time changes your feel of it, changes its narrative, because you yourself have changed. And that is not lying.
 Changing of one and not being able to sum up your own narrative, as see your whole authentic self, would be, kind of, impossible, because for that you will have to die and look back on your own life, were the only ideas that came to some conclusion.
 I liked the idea that said - being authentic, does not mean being different form others. All began with the discussion of notion of culture that actually shaped us and gave us words to express our narrative in the first place, thus, already, giving us all the same base to start with, then went to the idea that we often chose the same paths, and then again many end up with their own thoughts, ideas and feelings, all of it excludes lying, and turns it into referring to someones' experiences as our own. But is it a lie if people actually had same, or very similar experience?
 There were many interesting ideas in this discussion, and to many of them I can relate. In fact, all of those I can relate to I have already described earlier. I guess you remember only something similar to your own thoughts. I do believe most of the people in this world are authentic and the stories they tell too. Unfortunately all of them tend to catch a noticeable amount of foreign influence, but some just are better of putting them through as their own (with no intention whatsoever), though we all are in danger of changing our stories according to the audience. When speaking about stories changing from time to time, I think, it is a normal process of growing, rethinking and reacting to the present situation, and does not damage your authenticity in any way.

P.S.
I have to say, I am writing this just after hearing this discussion, and this is a hell of a job remembering everything, but, yeah... here we go. Thanks for reading this far,
Cheers,
Ed.